

It was very, very time-consuming work, but judging by the overall reception it paid off.Īnd that brings me to my point, finally! I hope my history lesson didn’t bore you all, I just wanted to establish some credibility so you’ll trust that if you have any questions about modding like where to start, if something is even possible, what you would have to do, how tedious it’ll be to do, or anything else about KH2FM, you can ask me anything! Or maybe you’d just like to get to know me better, who knows?

Fast forward to where we are now, and my addiction to modding KH2FM a lot brought us the Vanitas mod A character with their own take on effects, attacks, magic, and just a lot of altered game design. I then made some tutorials describing that process. Where I started making actual unique contributions was around 2012, where I figured out you could heavily alter movesets of bosses to make something even crazier than the original game. I had nothing to do with any of that by the way, I’m just giving you history. They only worked in one room and they were terribly buggy, but at the time it was unseen.

As PS2 emulation became good enough to really delve into the game, people started making the very first play as boss codes. Around 2008 when my channel started, everyone was mostly using simple Codebreaker cheats to just insert bosses and allies around places they don't belong. A lot of the focus for modding that went beyond simple texture mods ended up with KH2FM. Modding for Kingdom Hearts games has come a long way. However, I’ll keep on the subject of KH here.

Most of the work I’ve done has been on KH2FM, but other games or even visual novels I occasionally decided to mess with. My memory isn’t the best, but YouTube says my oldest video was from 11 years ago, so that’s what we’re going with to describe a long time. Hello, everyone! I call myself Xaddgx Absol Brasse on YouTube, but that’s a little too long for the title.
